using UnityEngine;
using System.Collections;

/**
 * Script of data containing (replay mode information).
 * This GameObject is created with the game and is never destroyed.
 * The purpose of this class is to contain and persist datas.
 * @author Benjamin Bruneau
 */
public class ReplayModeScript : MonoBehaviour 
{
	
	public bool _replayMode; //Replay Mode
	
	/**
	 * Called on initialization.
	 * @return void
	 */
	void Start () 
	{	
		DontDestroyOnLoad(this);		
	}
	
}
